By Jeryc Paragua on
Product: Autodesk 3ds Max Design
Personal learning project I created last April. Created the base mesh in 3ds max 2011. I retopologize, unwrap, baked it in 3ds max and finally textured it in photoshop and mudbox. All of the screenshots are captured in 3ds max viewport. I used sh
(08-03-2011 - 05:42am)
Very cool creature. I like the glowing eyes and the texture of it.
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