Work through the Level 1 material before moving to Level 2
Autodesk Animation Academy Curriculum: Level 2
Level 2 is divided into conceptual and applied modules. Together, these modules promote a wide range of subjects. Read through the conceptual material first and then move to the applied to explore the concepts you learned. There is not a linear progression to these modules, but Design is recommended as the module to start with and always work through the conceptual material first. Each of the modules use different software, so review the material in Level 1 that applies before starting the module.
- Design: The Design Module teaches students about the ideation process, color and composition in a whole new practice by approaching design fundamentals through the lens of a camera in 3D. 3ds Max, Mudbox and Sketchbook Pro
- Storytelling: The storytelling module looks at the tools and techniques used by industry artists, animators and directors to create powerful storytelling images and animations. Maya and MotionBuilder.
- Anatomy: Believable characters in games and film take skill and creativity to create. In this module students learn how anatomy affects design and what it takes to model a character and bring it to life. Maya and Mudbox.
- Motion and Animation: Students examine the basic concepts of force and interaction through the physics of motion. They will learn about simple and complex movements exploring the physics of movement through existing models to understand basic motion concepts that can be applied to animation of inanimate objects as well as characters. Maya
- Space and Architecture: This module explores contemporary architecture, design and sustainability challenging students to think about what the possibilities are for building in the real world and the 3D virtual world. 3ds Max
- Real-Time: Students learn to identify what makes a great game and how to differentiate the roles of the numerous tools involved in game creation; they explore level design and how to identify problematic modeling issue while simulating a First Person Shooter (FPS) directly in the 3D view. 3ds Max
Each module includes:
- Support Files
- Learning Videos