Hint: Click the images Anatomy Design Motion and Animation Real-Time Space and Architecture

Space and Architecture: This module explores contemporary architecture, design and sustainability challenging students to think about what the possibilities are for building in the real world and the 3D virtual world. 3ds Max

 

Space and Architecture Overview
In the Space and Architecture module you will learn about contemporary architects and explore their work to gain a better understanding of what inspires them. You will look at a brief history of Contemporary Architecture and understand the different elements that are crucial in the architectural design process. You will also address more modern issues especially those that concern the environment; looking at sustainability in design and incorporating sustainable ideas into your projects. In the final project, you will use what you have learned to create a model as if you were in an architectural studio.

 

Andrew Tanousis – Author
AndrewPhoto.pngAndrew Tanousis is a freelance concept designer and software instructor. He started his career in 1997 as a graphics designer, working with a host of multinational companies in developing branding for their products.

In 1999, Andrew was drawn into the world of 3D, and developed his skills while working in a series of multi-disciplined roles including commercials, architecture, and videogames, before honing his artistic talents on concept design and 3D modeling. 

In 2007, his passion for car design drew him into the automotive industry, where he continues to work as a 3D concept designer. Andrew has worked on a multitude of projects including concepts for motor shows and production vehicles, for a number of well known car manufacturers. Aside from production work, he also teaches 3dsMax, Maya, and StudioTools within industry and at Autodesk Authorized Training Centre’s around Europe.



Getting Started

You will need:

  • Access to a computer with Autodesk 3ds Max
  • A sketchbook
  • The data files of the Space and Architecture module

Skills needed for this module:

  • Basic understanding of Math
  • Basic Spatial Awareness
  • General familiarity with computers
  • General familiarity with the interface of 3ds Max 2010
  • Basic understanding of 3D space
  • General understanding of XYZ space
  • Basic modeling skills
  • Basic animation skills
  • Basic sketching skills

Key Terms:

Animation:
Animation is a series of still drawings that, when viewed in rapid succession, gives the impression of a moving picture. In 3D animation you have the ability to Translate, Rotate and Scale objects in time and space whilst setting keys. You can then play back the recorded animation in the viewports.
Architecture:
The art and science of designing and ultimately erecting buildings and  structures in the environment.
Form:
The shape, structure and overall proportions that make up an object.
Function:
The intended role and purpose of an object that is being designed.
Math:
A group of sciences dealing with the logic of quantity, shape and arrangement.
Polygon Modeling:
Polygon Modeling is an approach for modeling objects in 3D by approximating their surfaces using polygon geometry. Polygon Modeling is the art of moving an objects vertices, edges and polygons in 3D space to create a coherent 3D Model.
Sustainability:
An entity that is able to be sustained for an indefinite period without damaging the environment, or without depleting any resources.
XYZ Space:
A given set of co-ordinates for an object that define its position in 3D Space. X and Y define horizontal and vertical axis whilst z represents depth. In 3D Software objects can be Translated, Rotated and Scaled on any of these axes.