
Animation Academy 2010 Resources
Maya
3ds Max
MotionBuilder
Mudbox
Sketchbook
http://aliasdesign.autodesk.com/
Autodesk Media & Entertainment
Autodesk Media and Entertainment Industry Standards
APEX
Professional Development
The AREA
The Autodesk Digital Entertainment & Visualization Community
Creative Careers Classified
Career Information, interviews and job links.
Animation Academy Teacher Resources
- Calendars
- Final Project Rubrics
- Lesson Plans
- Skills Matrices
- Syllabus
- Career Resources
- Presenting Your Projects
Suggested timing and pacing:
Most modules are designed for a semester long class, although this will depend on how quickly the students work through each topic and how it’s integrated into the existing curriculum. The benefit of the less linear sandbox style curriculum content is that teachers can mix topics from different modules or create their own material in addition to the core material.
Level 1 - Ten hours minimum to review material for each software application. Even if students have experience with the software a quick review is always a good idea, if students are new to the software spend a longer period of time until they feel comfortable navigating and using the basic tools.
Level 2 - Some modules are more involved than others, the Anatomy module is the most intense and requires 30 to 45 hours to complete, the balance of the modules range between 20 and 30 hours.
Level 3 - Ten hours minimum for the final projects although the Anatomy module more may need more time.
